Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty. But gamification is not about creating something new. It is about amplifying the effect of an existing, core experience by applying the motivational techniques that make games so engaging.
Games, in any form, increase motivation through engagement. Nowhere else is this more important than education.
There are a variety of ways to introduce your classroom to the gamification of education and I am providing you with just a few ideas:
- GAMIFICATION IN GRADING
- AWARD STUDENTS WITH BADGES
- INTEGRATE EDUCATIONAL VIDEO GAMES IN YOUR CURRICULUM
- STIR UP A LITTLE COMPETITION
- CREATE A DIGITAL, CUSTOMIZABLE CLASSROOM MANAGEMENT
- GAMIFICATION IN GRADING
- AWARD STUDENTS WITH BADGES
- INTEGRATE EDUCATIONAL VIDEO GAMES IN YOUR CURRICULUM
- STIR UP A LITTLE COMPETITION
- CREATE A DIGITAL, CUSTOMIZABLE CLASSROOM MANAGEMENT
I leave you some activities linked to gamification and using QR codes for you to use in a 6th grade course to motivate your pupils as well as revise listening, grammar, writing and pronunciation:

